Responsable UI/UX / UI/UX Lead - Star Citizen

May 17

🏢 In-office - Montreal

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Turbulent

We transform ideas into improbable impacts!

Multi-platform digital entertainment and technical development

51 - 200

Description

• Work closely with our Game Design and Game Art teams to create an innovative experience for players. • Develop beautiful, scientific UI concepts that work with game and environment screens. • Be the point person for creating UI visuals that support Star Citizen's gameplay and story. • Be comfortable implementing content in the game engine, using our in-house development tools. • Help mentor junior UI artists and other team members and assist them in their professional development. • Collaborate with your UI, UX team to evaluate the project scope plan (timelines, risks, etc.); • Discuss with game designers and art director to define visual guideline points, discuss progress, brainstorm ideas, reinforce artistic and user vision, overcome constraints, provide feedback and coaching, etc.. • Supervise your team in the development of their UI/UX deliverables (customer journey maps, high-fidelity prototypes, etc.); • Collaborate with interdependent teams (audio, art, animation, storytelling, monetization, etc.) to ensure constant communication and uniform consistency; • Oversee the team’s work by making sure that progress is made, standards are respected, deadlines are met, and quality is up to standards • Allocate tasks to team members based on availability and abilities • Raise issues that have a direct impact on production and propose solutions or alternatives • Mentor, supervise and manage a team of talented UI Artists, and UX Designer; working closely with them to deliver UI to a high level of detail and visual quality • In collaboration with the producer and the project managers, identify project needs in order to establish a visual style and a work process that fit within the production schedule • Establish and maintain an efficient work process within the team • Make sure that all team members have the information and the material they need to work effectively • Motivate, coach, and support the UI design team, especially in anything related to training, professional • Work closely with the UI Director to ensure that their creative vision is translated into the game.

Requirements

• At least 7 years+ experience as a UI a graphic designer or other relevant experience (a background as a senior designer, analyst or ergonomist is an asset) • In-depth knowledge of user-centered principles and techniques; • Experience with Adobe products (Photoshop, Illustrator and InDesign, AfterEffect) and prototyping tools (e.g. Figma, Adobe XD); • Creative, collaborative, empathetic and innovative spirit; • Being recognized as a mastery of industry standard graphic design skills and tools knowledge • Excellent communication, interpersonal, organizational, time management and mentoring skills; • Efficient presentation skills (you are able to effectively present and explain strategies and design choices to a diverse audience, including senior management); • Curiosity, open-mindedness and flexibility; • A passion for solving complex problems with design solutions; • Knowledge of project management software (e.g. Jira), agile and lean methods + an understanding of game design principles.

Benefits

• Poste hybride (3 jours au bureau obligatoires) • Bureau accueillant les chiens à Montréal, Québec • Politique de télétravail à l’étranger • Horaires flexibles • Volume horaire adapté • Temps supplémentaire payé – et jamais requis • Un minimum de 4 semaines de vacances selon la séniorité + 1 semaine de fermeture pour les fêtes de fin d’année • Choix d’un programme d’assurance santé, télémédecine ainsi que 15 journées maladie. • Contribution au régime de retraite • Mise à disposition d’un chalet à Sutton, Québec • Horaires d’été • Choix du matériel (Mac, PC)

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