August 17
🏢 In-office - Toronto
• Responsible for operating and maintaining Virtual Production systems and applications within the film production environment. • Work closely with development team, Virtual Art Department and Production staff to ensure Engine tools and content run smoothly.
• 2+ year’s experience using Unreal Engine 4.27 and higher. • 2+ year’s experience with real-time rendering and visualization techniques. • Experience within an UE CG Pipeline on feature films and/or games production. • Experience using version control (Git, Perforce). • Experience with C++ and other programming languages commonly used with Unreal. • Experience in on-set film production with a basic understanding of camera bodies and lens kits. • Understanding of VFX pipeline, VFX tools, modeling, texturing, and basic OCIO color config. • Strong experience with the real time 3D graphics / Unreal Engine and nDisplay workflow. • Experience with project optimization, troubleshooting and resolving technical issues with Unreal-based applications. • Excellent problem-solving and critical thinking skills. • Strong attention to detail and ability to work independently. • Basic understanding of motion capture techniques. • Ability to work well under pressure in a fast-paced environment.
• Individual salaries will be dependent upon skills, experience, and qualifications. • Benefits may vary by location due to regional regulations and company policies.
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