April 5
🏢 In-office - Manhattan
• To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline). • Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components. • Debug and optimize code to hit quality and performance targets • Document code features
• Thorough knowledge of C++. • Strong technical background (bachelor’s degree or comparable experience). • Passion for making and playing great games. • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal. • Experience with a wide range of CPU and GPU profiling tools. • Experience with particle system algorithms, including GPU particle implementations. • Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages. • Multi threading should be second nature. • Excellent software design and problem-solving skills. • Excellent software debugging skills. • You are a team player and willing to take responsibility. • A professional level of written and spoken English* • C# experience •Shipped game/console titles
• An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel • An open, collaborative environment where ideas are welcome and encouraged • A managerial team consisting of highly experienced game developers at the top of their fields • Sharing hobbies and passions with likeminded colleagues • Inclusive environment with many activities organized by the studios or the employees • Commitment to making the best game possible for the fans, including listening to community feedback
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