April 17
🔄 Hybrid – Montreal
• Understand a project's art direction and oversee its development within the current production process • Define the technical constraints of art production in the project by automating tasks and improving processes to simplify production • Suggest and guide the development of best practices, solutions, and tools • Promote the reuse of resources, know-how, and tools • Do a technological survey and constantly push the edge of technology • Foster good communication with the creative and technical teams by assessing the impact of rendering methods on performance • Help assess costs associated with art production
• 12 years of experience in 3D modeling, texturing, lighting and special effects for video games, at least 5 in technical positions • Knowledge of Python (CG and HLSL an asset) and advanced experience with Maya and Substance (Blender an asset) • Mandatory production experience with Unreal including Blueprints • Understanding of the rendering process in different platforms and strong ability to manage priorities • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English)
• 11 paid holidays • Generous Accrued Time Off increasing with years of service • Generous paid sick time • Annual day of service
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